Nothing says “I am a gamer who plays games, definitely” quite like having an extremely gamer-ific set of gaming peripherals for your gaming rig, and few brands do this quite as effectively as Roccat. But is it a case of form over function, or is the bark louder than the bite? I’ve run out of idioms so let’s just talk about it.
The Roccat Kone Aimo is a USB-powered wired gaming mouse that has the lines and lighting of the most gamer-y of gaming peripherals. It’s a medium-sized, heavyweight gaming mouse with a matte plastic shell and RGB touting multiple lighting zones diffusing – admittedly quite gorgeously – along the length of the mouse, making for quite the bombastic piece of plastic. Although at first glance it looks like an ambidextrous mouse, make no mistake here – the Kone is an ergonomic right-handed mouse meant primarily for palm and fingertip grippers with medium to large sized hands. There is zero subtlety in its design, you buy this when you want people to know you’re a gamer with large hands who doesn’t mind a heavy mouse.
While I do enjoy the aesthetic of the diffuse LEDs, I struggled to comfortably grip this mouse. This is mostly due to the textured matte plastic encompassing the entire length of the mouse, making it difficult to easily find where the bump of the mouse ends, and the left and right buttons start. This is made worse by the weight, resulting in a slippery, uncomfortable experience during extended gaming sessions, and I ended up with some pain in my wrist after just over an hour of Call of Duty. That shouldn’t happen. And no, I’m not old. Yet.
Left and right mouse buttons are admittedly quite crisp in terms of click feel. There is some travel, though I found it quite satisfying to use. The optical sensor here is called Owl-eye, and offers up to 12,000dpi with solid accuracy, and a rather low lift-off distance. Combined with the flexible, braided USB cable, it makes for an excellent aiming experience in first person shooters, if you’ve got the hand strength for it.
Elsewhere, things become more questionable. The scroll-wheel for example offers four-way scrolling, but feels cheaply implemented, and I can see that plastic ageing terribly. There are also two DPI switching buttons, but one would have sufficed as a way to flip between DPI profiles, surely. On the left side, there are two extra buttons that are way too easy to accidentally press. In my opinion these are questionable design choices.
Interestingly, there is another button on the bottom of the thumb rest, which I initially thought was a sniper button, but Roccat calls the Easy-Shift button. If you’ve used Logitech’s G-Shift, or Razer’s Hypershift, it’s the same thing. When held down, it offers a second function to every other mouse button, requiring some configuration on the user’s part to determine what that functionality is.
On the subject of configuration, the Roccat Swarm software is what lets you set DPI profiles, switch between RGB modes, and set up the various secondary buttons on the mouse. The software is passably run-of-the-mill, though there are some glaring omissions, such as the ability to set the RGB brightness. You can also just use the mouse without installing the software, which is truly a blessing in these unprecedented times.
For its price point, the Roccat Kone isn’t a bad gaming mouse. It’s certainly favouring aesthetics more than comfort (unless you have large hands), so you should know that before buying into it. It ultimately comes down to your personal preference, and if that’s for RGB, and you don’t mind a heavier mouse, then maybe this one’s for you.
I am unfortunately a weakboi, and I will be retiring my hand from this mouse, though not my eyes just yet, because, and I cannot state this enough, this thing is gorgeous to behold.
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