Final Fantasy 16 set pulses racing during Sony’s big PlayStation 5 reveal event earlier in the year, but some did criticise the presentation of the next-gen release. Square Enix is known for its beautiful JRPGs, and for many the upcoming exclusive looked like a step down from Final Fantasy VII Remake, which launched this year on the PlayStation 4. Producer Naoki Yoshida explained that’s because the graphics haven’t been finalised yet, but he wanted to focus on real gameplay footage for the title’s debut trailer.

“I didn’t want the trailer to be just a rendered cutscene and, Bam! Logo!” he said at the Tokyo Game Show, as translated by Gematsu. “I wanted to use resources that were moving in-game, in real-time, but the timing wasn’t the best for it. We haven’t tuned it or optimised it yet, so [there is] a lot of work to be done. But if we released a pre-rendered trailer, they would say, ‘Alright, see you in 2035!’ I’ve seen those kinds of comments from America. So, we really wanted to show something that was actually in-game. We haven’t shown the highlights of the game in this trailer, so that will come later when we make it properly.”

It’s a fair comment from Yoshida, and it’s true that the publisher has been criticised in the past for revealing concepts that don’t really reflect reality. In fact, it’s something that our own Final Fantasy enthusiast Robert Ramsey picked up on during the reveal event, stressing that a lot of his excitement centred on the fact that this looked like a tangible product, rather than some pie-in-the-sky target render.

A true PlayStation veteran, Sammy’s covered the world of PS gaming for years, with an enormous Trophy count to prove it. He also likes tennis games way more than you.

If they can get it to run at a smooth 60fps, the combat’s a lot of fun, and the story is well-written and engaging, I’d be completely fine if the art direction and graphics they showed were the final product. After years of Square Enix prioritizing pretty graphics over competent storytelling and fun combat in mainline entries of this series, I couldn’t care less how “next-gen” XVI looks.

I’m not convinced. I’m also hearing it’s really not ready yet. You see, it’s not about the trailer format that makes us say 2035, it’s SE in general with games. I still think this is getting delayed whether they give us a date or not. Also, this team did F14. That game has PS2 animations if you want to be generous (it ain’t high end PS2 animation). I don’t know how MMOs can be so stuck in the PS2 era and get away with it. You face away from your target and literally shoot the exact opposite of where you are aiming. It looks horrible.

I don’t care as long as it has a good story and characters and it plays well we haven’t had a great main numbered FF since X (MMOs not withstanding) so to me graphics are the least import thing for this game it looked fine enough

I am extremely excited for a new Final Fantasy game, it will be a day one buy for sure; but am I the only one that felt the trailer was just meh at best?

I know there is a lot more depth to a Final Fantasy than can be seen in a simple trailer, but what I saw didn’t get me excited for the game. The only excitement I got was the knowledge that the next Final Fantasy game is (officially) on its way. Which you could have done with a title screen.

I think this was the best mainline Final Fantasy reveal of the last decade or so. Why? Because it looks like an actual game that exists. Not some impossible CG trailer or “gameplay” trailer that ends up being nothing like the game that eventually releases years later (as pointed out in the article!).

Did it look amazing graphically? Not really, but it has so much promise. Based on his previous work Yoshida knows what he’s doing, which is not something we’ve been able to say about Square Enix for quite some time.

@Jaz007 MMOs deal in scope and breadth of content. If it played and looked like a proper JRPG then it would take a 5000 strong workforce working round the clock. No chance. Plus, they have no control over how many assets are on screen at once so they account for the worst case scenario. Try going to Limsa Lominsa and seeing the sheer number of other players there are while maintaining steady performance, it’s impressive. MMOs are a million times more complicated than you probably realise.

@Jaz007 it’s been confirmed to have been in development four years. They are launching the official site with more game details in October and will have a full blown reveal event in 2021. The game is definitely coming within the next year or two and Yoshi P has done a phenomenal job with FFXIV and is one of the best in the business. I prefer a well rounded story, world and gameplay over graphics. The normal SE FF teams prioritized graphics for XV and FF7R and they both were subpar at best.

“But if we released a pre-rendered trailer, they would say, ‘Alright, see you in 2035!’ I’ve seen those kinds of comments from America”

I thought it looked pretty good but not a patch on Final Fantasy VII Remake which looks absolutely stunning.However,I’m still excited for another Final Fantasy.Which reminds me..I really MUST finish Final Fantasy XV..

Also, FFXVI looks amazing. Like @ShogunRok said, it looks like a game. And for this game that’s a very good thing

I thought it looked perfectly fine. I really like the direction XVI has taken. Graphics aren’t everything. I played Final Fantasy XII for the first time this year and loved it.

I thought it looked a little lackluster for next gen, especially the scene featuring Shiva. Somewhat relieved to hear that it wasn’t “tuned or optimized.” Tentatively looking forward to playing what kinda looks like a Final Fantasy take on The Witcher 3.

Lol well it’s good seeing them actually acknowledging the “See you in ____” comments. Maybe we’ll get it sooner this time… Hopefully.

I was most worried about the voice over. That didn’t really work for me. I thought the graphics seemed fine

@Jaz007 The difference here is though this is being handled by the Realm Reborn team, which have been considerably more efficient when it comes to meeting deadlines compared to teams like Creative Unit Division I (other mainline Final Fantasies, Kingdom Hearts)

Naoki Yoshida’s team has experience when delivering larger scale content on time while making sure an aspect of good quality control is still present as evidenced by FFXIV’s relaunch and numerous expansions. Their work on MMORPGs like FFXI and XIV might actually make XVI’s development time a lot more smooth since MMORPGs are generally considerably bigger in scope and have way more factors to consider than a purely single player game.

Not exactly a revelation. If it’s been in development for years and has no release date, we can assume they have work to do.

@nessisonett quantity over quality big time. I get some sacrifices need to be made, but there’s a point where we haven’t had the standard raise since MMOs started. I’ve played some of it and there tons of players in some areas, but the combat still lacks any punch or weight like any MMO in existence. It’s the only genre that looks basically the same since it started. No one has thought out a way to genuinely improve the gameplay and have it resemble and respectable modern game. I get that’s it’s hard, but no other genre has been allowed to be as stagnate as much as MMOs. If FPS and such can find a way to have over 100 players fighting at once with tons of chaos, MMOs can think of a way to not play like a PS2 game. Sure, there’s tons of content, but does any of play reasonably by today’s standards? I’d argue no. I love the idea of an MMO, but every single one’s execution drives me nuts.

@jmac1686 @TheFrenchiestFry Is this the same team that released the original FF14 as a compete disaster that had to be completely be remade in order to be a decent game by any standard? (I’m not sure because I wonder of they switched teams since it was such a disaster) Because if so, then this team still had terrible development issues until they got a solid foundation to work on. A framework which doesn’t work at all for a SP game. I’d love for you guys to prove me wrong, but I have so little faith in SE for this.

@Jaz007 Realm Reborn was a different team than vanilla XIV. Yoshida was brought in to supervise the relaunch while working on Dragon Quest X.

The original XIV was directed by Nobuaki Komoto and produced by Hiromichi Tanaka (producer of FFXI)

@Jaz007 You could apply that exact same argument to isometric CRPGs or RTS games. People like the classic tab target gameplay similar to Guild Wars and WoW. If you want an MMO with different gameplay, there’s Neverwinter, EVE Online, Elder Scrolls Online, Fallout 76, even Destiny 2.

@nessisonett I tried ESO and Neverwinter and they still play like PS2 games. Same issues. Eve is space but maybe I should try it anyway. I wouldn’t call Destiny a full MMO. CRPGs have started to use grid based strategy game play or more concrete back’s slash (I think). BG2 has a awful combat system that used rules in a way they were never meant to be used. Now BG (3 will do this) and Divinity use a grid-based strategy system which how D&D actually plays and makes combat so much better. For all the good writing and dialogue options, some old CRPGs have horrible combat systems that are terrible adoptions of real rule systems that work. They’ve advanced beyond their original awful combat problems these days while keeping what makes them memorable. I haven’t played any RTSs lately, but I feel like they’ve advanced and QoL changes. From what I played of the intro of Shadow Tactics, it seemed to have a number of modern elements to them even if the graphics weren’t all Red Dead like, which is fine, the games don’t need to look like that. Can’t comment on them as much, though. Tab targeting just comes across as lazy to me. At least when it’s in every single game….I just find it strange that the concept, which doesn’t really need to be attached to super specific type of gameplay, is still stuck to a system made because of 90’s/2000’’s tech restrictions. It’s super weird to me that MMO’s play a certain way you can depend on the moment you see it’s an MMO. Like, a JRPG could have any variety of gameplay mechanics attached to it. I can’t point to that genre and tell what it’s basically gonna play like. It’s not my issue that some play this way, but that without doing something like going to space they all play that way without fail.

@Jaz007 You’ve listed QOL changes that those specific niche genres have implemented over the years. I’m telling you right now, FFXIV has implemented many changes for the better in terms of streamlining gameplay and dragging it into this generation. Just play FFXI, a PS2 game and you’d see a massive difference. And FFXIV does somewhat sacrifice the sheer depth of XI for a more tolerable, prettier package. From the outside, MMOs look like they haven’t changed same as 90% of niche genres. If you’re invested in the community, you’ll appreciate every change, no matter how small.

“But if we released a pre-rendered trailer, they would say, ‘Alright, see you in 2035!’ ” Lol, people are already saying that

The trailer floored me, perhaps because I am easy to please, with the graphics it had. If this isn’t even its final form, I will be impressed

I think I must’ve seen a trailer different from everyone else, cause I thought the game looked pretty good (lip sync aside).Were people expecting some TloU level graphics?

News Final Fantasy XVI ‘Coming Sooner than People Think’, Reportedly in Development for at Least 4 Years

Source: https://www.pushsquare.com/news/2020/09/ps5_exclusive_final_fantasy_16s_graphics_not_tuned_or_optimised_yet

Square Enix, Final Fantasy XV, Naoki Yoshida

World news – CA – PS5 Exclusive Final Fantasy 16’s Graphics Not Tuned or Optimised Yet

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