Lord Of The Rings: Gollum finally has a trailer and more concrete details regarding how its gameplay and story will work.
Lord Of The Rings: Gollum has been quite the enigma since it was first announced in 2019, long before we even knew what its target platforms – the Xbox Series X and PlayStation 5 – even looked like.
We did see the first in-game images earlier this year, that provided a tiny bit of insight into the game, but now we have an actual teaser trailer.
The trailer doesn’t show any gameplay, unfortunately, but it does set the mood for what the game will be like, with ominous music, dark visuals, and what sound like growls from Gollum himself.
IGN was able to speak with lead game designer Martin Wilkes and lead narrative designer Tilman Schanen, both of whom went into further detail about how the game and story will work.
According to Wilkes, it is primarily a non-combat game, with elements of parkour that he compares to Ubisoft’s Prince Of Persia series.
‘The game mixes stealth with vertical climbing parkour. If you want a reference, you might think of it as similar to Prince Of Persia. It is mostly a non-combat game, but Gollum will be able to stealthily take out enemies.
‘However, this will not be easy and always come with big risks. We want players to carefully weigh these encounters. After all, Gollum’s strengths lie in cunning, not combat.’
As for how Gollum will deal with enemies, Wilkes explains that, aside from throwable items to distract them and environment hazards to take advantage of, Gollum will be aided by ‘special allies,’ who will have their own abilities.
Neither he or Schanen revealed who these allies are, but maybe don’t expect to see too many familiar faces from the books or movies.
‘Keeping in mind the scope and timeline of our narrative, we have to closely consider who Gollum would even be able to meet, where, and when. This means that for the most part, they will play smaller – but in some cases very significant – roles in the story,’ explains Schanen.
Schanen also went into detail on the branching narrative, which is affected by decisions and dialogue choices you make.
These decisions can also affect certain gameplay sections and even Gollum’s own animations, depending on whether his Gollum or Sméagol personality is more dominant.
The game won’t be radically altering the plot of the original story, though, as the changes are limited to Gollum’s personal journey.
‘We naturally stay within certain limits. It won’t be like you’re going to end up destroying Middle-earth because you never made a Sméagol choice. In the end, of course, Gollum’s fate is pretty much determined by the books,’ clarified Schanen.
‘But your decisions can and will have effects, for example, for other NPCs in the game. Some decisions will have a bigger impact, others very little. Just as in real life.’
Lord Of The Rings: Gollum will release for PlayStation 5, Xbox Series X, and PC in 2021.
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