Having trouble finding all of the Power Stars while playing through the Super Mario 64 section of Super Mario 3D All-Stars? We’ve got you covered. As you make your way through the castle and free Princess Peach from Bowser’s clutches, you’ll discover 15 courses with seven Stars to earn in each one. Add all of the course Stars to the 15 Secret Stars scattered throughout the castle and that brings it to 120 Stars total!

We’ve split this guide up by courses with the Castle Secret Stars being listed at the very end. Here’s where you’ll find all Stars in Super Mario 64.

To get to the Bob-omb Battlefield, head into the castle and enter the door on the far left side of the room. You’ll see a large painting with Bob-ombs on it. Jump into the painting to begin the course.

You’ll need to head to the top of the mountain. Head up the path and follow it as it passes by the Chain Chomp and over the bridge. You’ll then need to avoid the rolling balls coming down the summit. Eventually, you’ll make it to the top and come face to face with Big Bob-omb.

To defeat Big Bob-omb, run behind him, swipe at him, and then throw him to the ground three times. Be careful not to let him pick you up or he’ll similarly throw you. Beat him to earn a Star.

Upon entering the level, you’ll see a green Koopa to the left of the path. He’ll ask you if you’re up for a race to the top of the mountain. Quickly take the same path you did to defeat Big Bob-omb. If you beat the Koopa, he’ll give you a Star.

Talk to the pink Bob-omb to make the level’s cannons accessible. Now head straight up the wooden ramp and head for the stone hill amid the grass. Enter the hole at the top to load yourself into a cannon. Point it towards the island in the sky.

You’ll notice that the very top of a tree is visible over the floating island’s side. Aim a little above the tree and then launch Mario skyward. If you’re successful, he’ll grab hold to the tree. Hit the Yellow ! block to obtain a Star.

You’ll need to collect all eight Red Coins to earn the star. Here’s where you’ll find them all:

After collecting all eight Red Coins, head down to the grouping of trees and logs across the way from the Chain Chomp to collect your Star.

Head to the stone hill that houses a cannon. Shoot slightly above the tree on the floating island (it will be easier if you Hit the Red ? Block to get a Wing Cap first). You unlock the Red ? Blocks by hitting a button at the Tower of the Wing Cap Secret Star level.

Now, drop down into the cannon hole on the floating island. There are five rings of Coins with one Coin in the center of each.

To get the Star, you’ll need to collect each of the five Coins in the centers of the rings. You don’t have to get them all in one go. Just keep shooting at them until you collect them all. Once you’ve got them all, a Star will appear on the ground.

Make your way to the Chain Chomp. Ground-pound the pole three times to let the Chain Chomp loose. This will cause it to break through the fence and allow you to get the Star.

You’ll need to collect 100 coins to get this Star. Here are some tips to get you started:

To access Whomp’s Fortress, you’ll need to have acquired at least one Star. From the main castle entryway, enter the door on the bottom right below the railing. You’ll see a painting with a tall tower on it. Jump inside to start the level.

Make your way to the top of the fortress by jumping on various ramps, elevators, and platforms. When you reach the top you’ll find a giant Whomp waiting for you. Get close enough to him so that he falls forward leaving his back exposed. Now ground-pound onto his back. Repeat this two more times to defeat him and get a Star.

Climb up to the top of the fortress where you defeated the giant Whomp. You’ll notice that a new tower section is now located up here. Jump up the platforms around the tower while dodging Bullet Bills. You’ll find a Star at the top of the tower.

Cross the watery section until you find a pink Bob-bomb with a cannon hole next to it. Enter the cannon and fire yourself between the pillars on the platform just below the flagpole. You’ll find a Star waiting in this area.

To collect the Star, jump down to the bottom level near to where you first appeared.

A small brown owl can be seen flying around the ground level. Jump up beneath it to have it carry you through the air. Drop down as it flies over the floating cage.

Go up to the white brick section and make your way across the water to the pink Bob-omb. Jump in the cannon and aim it back towards the top of the cliff you passed on the way over. When Mario hits the bricks, it will lodge a section loose revealing a Star. Make your way up near the Piranha Flower and claim your newly exposed Star.

To get this Star, you will need to gather 100 Coins. Here are some tips to get you there.

From the castle’s front door, head to the door on the far right that has a 3 on it. In the next room, you’ll see a painting with a sunken ship. Jump into the painting to begin the level. Continue reading to learn how to get all of the Jolly Roger Bay Stars.

Jump into the water and swim until you find a sunken ship. Dive down and swim directly in front of the eel poking out from it, but don’t touch it as it will hurt you. Now swim towards the front of the ship. The eel will move away leaving an opening for you to swim through. Head to the surface to replenish your breath and then swim into the ship.

When inside, you’ll see a group of four chests. They must be opened in a specific order. First, open the one you see as you enter then turn around and open the left, right, and finally the center chests. The water will now drain from the ship.

As it’s draining, quickly swim toward the highest platform at the back of the ship. If you weren’t able to make it to the top before the water drained, jump up the platforms. When you reach the top platform, hit the Yellow ! Block to get your Star.

The eel has changed locations and is now poking its head out from a cave in the depths. Swim in front of it to get it to come out. A Star will be located on its tail. Swim to it to collect it.

The ship will now be floating on the water. Dive down into the depths below it and enter the cave. Jump out into the dry cavern and avoid the falling rock pillars as you make your way towards the four treasure chests in the back.

You’ll get injured if you don’t open them in the correct order. Open them in this order: Back, left, right, front. You’ll earn a Star for doing so.

The Star will appear at the back of the boat once you’ve collected all of the Red Coins.

Head to the cannon in front of you and jump in. While aiming, you’ll see two poles coming out of the water a few feet ahead of you. Shoot yourself to the left pole. Now climb to the top and jump onto the cliff. Hit the Yellow ! Block to get a Star.

You will need to have unlocked the Green ! Block to get this Star. The Green ! Block is unlocked at Hazy Maze Cave. Hit the Green ! Block near where you entered the level to turn into Metal Mario. Now make your way to the jet stream at the bottom of the ocean. Walk through the jet stream and touch the Star.

The Cheat: Only click on the link below if you are willing to see a cheat that has worked in previous versions of Super Mario 64. It’s possible it will work in the Nintendo Switch version.

Once more dive into the water and make your way into the depths. A Star is hovering over a grate within a jet stream on the ocean floor. To get it you’ll need to be aware of your button timing. Press the A button at the end of Mario’s swimming stride instead of mashing the buttons too quickly. Continue to do this until Mario makes his way to the Star.

You’ll need to collect 100 Coins to get this Star. Here are some tips on how to do that.

From the main castle entryway, enter the room on the left with a number 3 on it. You’ll see a painting with snowmen on it. Jump into the painting to begin the level. Keep reading to see how to get all of the Stars at Cool, Cool Mountain.

Jump into the cottage chimney that you see upon entering the level and you’ll find yourself facing a slope. Race down the frozen slope. Be careful not to fall off as you twist and turn. If you successfully make it to the end and exit the cottage, you’ll earn a Star.

Jump up to the cliff behind the cottage and you’ll see a small penguin walking around. Pick it up and then head to the left and slide down the mountain until you make your way to a bridge with two snowmen jumping along it. Without dropping the penguin or touching the snowmen, make your way across the bridge (go under the snowmen while they’re in the air).

Next, head down the wooden ramp until you see a large penguin in a small pool of water. Return the little penguin to the large one to get a Star.

Enter the cottage chimney once more. This time, you’ll see the adult penguin waiting to race you. Beat the penguin to the finish line without falling off and you’ll earn a Star.

The Star will appear below you across the broken bridge. You’ll need to long jump from one side to the other to reach it.

Jump up behind the cottage where the little penguin is walking around and then head left. There’s a large snowball on a pillar. Land next to it and it will ask you to bring it to a snowman head. Carefully navigate down the mountain slope and lead it to the snowman head on the platform.

Head down the slope until you see the Snowman’s head on the platform. There’s a Spindrift with pink flowers on its head nearby. Jump on its head and then slowly glide down off the side. You’ll see a place to land below you. Float down to this area. Head up the platforms and cross the ice bridge to locate this Star.

You’ll need to collect 100 Coins at Cool, Cool Mountain to get this Star. Here are some tips to help.

To get to Big Boo’s Haunt from the castle’s front door, enter the door just to the right of the stairs then turn left down the long hallway. A Boo will go through the wall and out into the courtyard.

This is perhaps the most annoying course to enter. Several Boos are floating around Princess Peach’s gardens at the back of the castle. One of them conceals a cage inside of it. Ground-pound this Boo to get it to drop the cage and then you can enter the course. You’ll need to defeat this Boo every time you wish to enter Big Boo’s Haunt.

Note: You should consider knocking out the 8 Red Coins Star and the 100 Coins Star while doing this objective.

To get this Star, you need to defeat all of the six Boos in the mansion. Here’s where you’ll find all of the Boos:

Note: You should consider knocking out the 8 Red Coins Star and the 100 Coins Star while doing this objective.

Instead of heading into the mansion, take an immediate left and enter the small shack. Now go to the back of the room and stand on the red elevator to take you down. Wind your way through this subterranean area until you find a door. Enter it and you’ll find a spinning room with Boo posters on the wall.

Ground-pound each of the Boos that appears. Be careful as the walls shoot out fire. When the regular Boos have all been defeated, Big Boo will appear. Defeat him to earn your Star.

Head into the mansion and immediately head up the stairs and go into the room on the back left. You’ll find yourself in a library. Dodge the books and make your way to the end where three green books are sticking out of the shelf. Hit each of them in to make the bookcase slide.

Enter the door that has now been revealed and you’ll be able to get your Star.

You’ll need to collect all eight Red Coins from Big Boo’s Haunt to get this Star. Here’s where they are.

Once you’ve gathered each of these Red Coins, a Star will appear on the second floor of the mansion’s main room.

Enter the mansion and head up the stairs. Enter the door that’s at the back of the right wall. Get on the wooden platform and then wall jump to the platform above the doorway. Head to the right and enter the double doors to get to the mansion’s balcony.

You’ll find Big Boo floating around out here. Backflip and then ground-pound him three times to make a Star appear on the roof above you. To get the Star, long jump to the rooftop on the right. Now, walk up to the very top of the mansion. Slide down to where the Star is.

Enter the mansion and head upstairs. Enter the room on the right. Wind your way through the room and the door being careful not to step on the trap door. You’ll see a Blue ! Block in this room. Hit it to get a Vanish Cap and make it so you can walk through walls.

Now, quickly make your way back to the room with the trap door. Wind around the bookshelves and jump up to the platform above you. Enter the door and then head towards the camera and through the poster depicting a hiding Boo. You’ll find a Mr. I in here. Run around him several times to make him dizzy and fall over. When he’s dead a Star will appear.

You’ll need to collect 100 Coins in the Big Boo’s Haunt level to unlock this Star. Here are some tips on how to do it.

From the castle’s front door, enter the door just to the left of the stairs and then go down into the basement on your right. Note that you get the basement key after defeating Bowser in the Dark World.

From here, go right down the hall and through the door. Instead of jumping into the painting with the flame on it, hang a right and enter the door with a Star on it. You’ll find an inky black pool surrounded by checkered flooring. Jump into the pool to start the level. Need help figuring out how to get all of the Hazy Maze Cave Stars? Keep reading below.

Upon entering this level, take a left at the map. Long jump over the pit and go through the door. Make your way around the room and go up the hill with the rolling stones. Enter the next room and go on the elevator to head underground.

Take the path down into the water and swim until you reach the Nessie-like creature. Ground-pound on its back to make it lower its head. Jump onto the head and wait for the beast to raise its head once more. Now, direct Nessie to the island in the middle of the lake and then jump over to get your Star.

You’ll need to collect Hazy Maze Cave’s eight Red Coins to get this Star. Here’s where you can find the eight Red Coins.

Upon entering the level make a right. Head down the path jumping over gaps and dodging flames until you make it to the door. Enter this new room and slide down the pole on your left. Now go up the grassy steps on the right.

Make a left when you get to the map and enter the room at the end of the hall. Make your way around this next room and up the hill with the rolling stones. Enter the door at the end and take the elevator down. Walk down the dirt path and jump into the water.

Get on Nessie’s back and ground-pound to make her lower her head. Get on her head and point her in the direction you want her to go. There’s a double door in this cavern. Lead Nessie to it and then enter the doors.

Jump into the inky pool in this new room. (Note that collecting the Red Coins in this area will result in you earning a Castle Secret Star). Upon jumping into the pool, you’ll be turned into Metal Mario. Run through the course defeating enemies and jumping over platforms until you reach the massive Green Button at the end of the cave. Jump on this to activate the Green ! Blocks in the cavern.

Now exit this area and return to the room with Nessie. Hit a Green ! Block to turn into Metal Mario near the top of the dirt path and then walk to the Purple ! Button next to the gated door. This will open the gates and let you enter the door. Long jump across the floating platforms and get your Star.

From the entrance, take a right at the map. Go all the way to the end and enter the door. Drop down the floor below and take the first door on your right. Now drop down the hole in this room.

You’ll be brought into a maze with toxic gases. Use the Green ! Block to turn into Metal Mario and temporarily be immune to the poison. After hitting the block, head right and then follow the maze as it turns left. Shortly after encountering a Monty Mole, there will be two alcoves that you can jump up to on the left side. Jump up to the further one and enter the door.

You’ll see an elevator on the far end of the room. Stand on it and it will raise you to the floor above. Touch the Star to collect it.

From the level entrance, make a right at the map. Head to the back of the path and enter the door. Go down the pole on the left and then enter the first door on your left. Drop down into the hole at the back of the room.
Hit the Green ! Block to turn into Metal Mario.

After hitting the Block, head right and follow the curve of the cavern. An alcove will be above you shortly after you encounter a Monty Mole. Jump up into the alcove and enter the door. Now wind your way through this next room and hop on the elevator.

Head through the door on the higher level. Now jump and cling to the underside of the red platform. Follow the red caging until it takes you to the Star.

From the entrance, head to the right at the map and enter the door at the far end. Head to the right and wind your way towards the rolling rocks. Now wall-jump back and forth in front of the door until you get on the right ledge above. There’s a Star hidden on a platform up here.

You’ll need to collect 100 Coins scattered throughout the Hazy Maze Cave level to get this Star. Here’s how to get 100 Coins:

To access Lethal Lava Land from the castle entrance, enter the first door on the left of the stairs and then go down into the basement’s double doors. Take the hallway to the right and jump directly into the painting with the smiling flame.

Make your way across the various platforms, hang a left when you get to the small Bully. Pass the Mr. I, pass the shifting Bowser puzzle, and go right from the fire shooting island. A large Bully will be waiting for you here.

Push him into the lava to reveal a Star. Be careful while making your way up the steps to the Star as they will fall into the lava.

Head across the various platforms and take a right at the small Bully. Jump across the various platforms and continue to make your way to the back right of the level. You’ll get to an area where four squares are rising and submerging in the lava. Wait for a good time and then cross to the large cliff on the other side.

There are three Bullys here. Push them into the lava and a Big Bully will appear. Now push the Big Bully into the lava to earn a Star.

When you get to the lone Bully, head straight to the volcano with the rotating island. Run around this rotating platform and collect all eight Red Coins. A Star will appear in the volcano. Jump into the opening to collect it.

If you look where Mario is looking when he first lands in the level, you’ll see a gated area. This is where you’ll need to go. Make a right at the lone Bully and then head as far right as you can. You’ll end up on an island with two Bullys.

There’s a small grated platform in the lava. Jump on it and it will take you towards a giant log. Dodge any flames that shoot out from the ground while making this trip. Now, jump on the log and run along it so that it moves closer to the gate. When it’s been moved over as far as it can, jump onto the brick and collect your Star.

Remember that volcano in the middle of the level? Make your way over to it and jump inside. Now, make your way along the various platforms and cliffs as you climb the walls of the volcano. Eventually, you’ll come upon a pair of poles.

Climb to the top of one of the poles and then jump to the cliff next to it. A Star will be waiting there for you to collect.

Once more make your way to the volcano. This time when you get inside, jump across the black mounds in the lava until you reach the checkered elevator. At some point, you’ll meet up with another elevator. Jump onto this new platform and then jump onto the pole that it circles.

Climb up the pole and then jump on to one of the floating platforms. Now all that’s left is to walk up to the waiting Star.

You’ll need to collect 100 Coins in the Lethal Lava Level to obtain this Star. Here’s how to get all 100 Coins.

Note: If you hit the Yellow ! Block near the entrance, you’ll get a magical Green Koopa Shell that is impervious to the lava. You can use it to quickly ride round and collect your Coins.

Once you’ve collected 100 Coins, the Star will appear in the cage underneath where the above Mr. I was located.

To reach Shifting Sand Land, enter the door next to the stairs at the start of Peach’s Castle. Now go down the basement stairs to the right and continue down the right hallway. When the painting for Lethal Lava Land is in view, hang a left. It will look like you’ve come to a dead-end, but jump into the wall at the very end and you’ll be taken to Shifting Sand Land.

Instructions on how to get each of the Shifting Sand Land Stars can be found below.

Upon entering the level, run around the sandhill and head straight to the section with the dark quicksand and rotating boxes. In the bottom right corner of this maze area, there’s a Red ! Block. Hit it to get a Wing Cap. Fly to one of the pillars rising around the pyramid. When Klepto the vulture flies overhead jump up and touch the Star it clutches.

Instead of dropping where you are, the Star will launch to the far side of the pyramid. Fly over there to collect it.

Upon entering the level, run around the sandhill and do a triple jump to land on top of the pavilion on the right. There’s a Red ! Block here. Hit it to get the Wing Cap. Fly around the level until you land on one of the pillars rising around the pyramid. When the vulture flies overhead jump up and touch the Star it clutches.

Instead of dropping where you are, the Star will launch to the far side of the pyramid. Fly over there to collect it.

Once more run around the sandhill and head to the dark quicksand maze area. Hit the Red ! Block to get a Wing Cap. Now fly to the pyramid and land in the alcove on one of its sides that houses a Star.

Upon entering the level, run around the sandhill and do a triple jump to land on top of the pavilion on the right. There’s a Red ! Block here. Hit it to get the Wing Cap. Fly around the pyramid until you locate the indented section that houses a Star. Land in there and collect it.

Make your way into the pyramid. You can either do this using a Red ! Block’s Wing Cap or by getting there on foot. Wind your way right and up the ramp. Now cross the monkey bars with the Amp circling the pillar. Continue on and jump over the Grindel as it hits the ground.

Go up the pole and then cross the next section of monkey bars. Now jump up the steps and go right. Be careful not to let the Spindel bulldoze you. Jump over it to continue. Now jump up the shifting blocks, head along the narrow walkways while avoiding the Amps.

Next, dodge under the Grindel while it’s rising into the air and jump up on the platform behind it. Make your way right to get to the Star.

Make your way to the Red ! Block on either the stone pavilion or on the right side of the quicksand maze. Hit the Block to get a Wing Cap. Now use it to fly to the four pillars. Land on each one to make the top of the pyramid spin off, revealing a hole. To make this easier, try ground-pounding when Mario’s shadow appears on the pillars.

Jump down into this hole and you’ll be face to face with two Eyeroks. To defeat them, you’ll need to wait until they’re upright wiggling their fingers with their eye open. Hit the eye while they’re in this position.

Make sure to dodge their attacks as they try to smash you or swipe you off the ledge. After hitting them both three times they’ll die and leave you a Star.

Once you’ve acquired all eight Red Coins, the Star will appear on the stone pavilion. Hit the Red ! Block in front of the pyramid if you want to fly to it or simply make your way to the pavilion and do a triple jump to get on top.

Get inside the pyramid and start making your way to the top as you did before. However, this time instead of getting the Star at the top, drop down on to the platform next to the sand waterfall that has a Coin on it. You’ll notice that a number appears on Mario’s head when he touches.

Carefully jump down to the next floating platform and collect the Coin there. Repeat this one more time. Now jump down into the sand riverway and collect the last Coin there. After collecting four of these special Coins, a Star will appear at the end of the sand riverway.

Here’s how to collect all 100 Coins from the Shifty Sand Land level and earn a Star.

Dire, Dire Docks is accessed from the castle’s basement. There’s a double door down there with a large Star on it. If you’ve collected 31 Power Stars, it will open revealing a hallway that ends in a blue portal. Jump into the portal to begin the course.

Can’t figure out how to get one of the Dire, Dire Docks Stars? We’ve got you covered.

After landing in the water, dive down to the cave and then swim up when you see the yellow arrow. Now swim down when you see the next arrow. You’ll come out into a small pool with a submarine in it. Head to the surface.

Jump onto the platform on the side of the room and then step on the Purple ! Button. This will make a temporary bridge appear between yourself and the submarine. Jump from the bridge to the sub before time runs out and collect the Star that’s waiting for you.

Dive down to the bottom of the sea and interact with the treasure chests in this order: Right of the cave, middle of the cave, left of the cave, middle of the seafloor. Then collect the Star that appears.

You’ll need to collect all of the Red Coins at Dire, Dire Docks to get this Star.

Dive down into the cave and make your way to the area the previously held Bowser’s submarine. Now make your way onto a platform and step on the Purple ! Button. A bridge will appear allowing you to jump onto the floating platforms. Jump from one pole to another collecting Red Coins along the way. They will all be in plain sight and accessible via this route.

Upon collecting all of the Red Coins, the Star will appear on one of the platforms. If you need to, head back down to the Purple ! Button and make your way to the Star using the bridge, platforms, and poles.

Once more dive into the cave and make your way to where Bowser’s sub once docked. You’ll notice that there’s a grate on the ocean floor that has bubbles and blue rings coming out of it. Swim into this stream until it counts to five. This will make a Star appear. To get it, head to the surface and head to the Green ! Block.

Hit the Block to turn into Metal Mario and then walk over to the Star on the grate.

Dive down into the waters as soon as you enter the level. There’s a Manta Ray swimming around here. Chase behind it and swim through five blue rings in quick succession to make this Star appear above the jet stream.

Dive into the water and make your way to the area where Bowser’s sub used to be. Jump on the far platform and then hit the Blue ! Block to get a Vanish Cap and become transparent. Now run through the red barrier and hit the Green ! Block. This will make you both intangible and metal for a short amount of time. Quickly dive into the water and make your way to the caged Star before your powers go away.

The entrance for Snowman’s Land is located in the castle’s second story. To get there from the main entrance, head up the stairs. You’ll need the key you earned from fighting Bowser in the Fire Sea to open this door. Once it’s unlocked, head up the winding stairs and through the door.

You’ll come into a room where you’re facing a painting with a Skeeter on it. Head right and enter the door that has a Star on it.

When you step into the next room, you’ll be facing a giant mirror. Notice that in the reflection, there’s a painting of snowmen on the left wall, but there’s no painting on your side. Head to the left and jump into the plain wall to start the course. If you need help acquiring the Snowman’s Land Stars, keep reading.

Head to the backside of the giant snowman and triple jump your way over the ice obstacles getting sent your way to reach the cliff behind it. Now wind your way up the wooden path, but stop before passing in front of the Snowman’s face.

You need to use the penguin as a shield so that the Snowman cannot blow you off of him. Be careful as the penguin sometimes steps backward instead of forwards. Jump onto the cliff that makes up the Snowman’s head to get a Star.

Upon entering the level head to the right around the Giant Snowman. You’ll see a massive, blue Chill Billy on an icy platform. Hit it enough time to make it fall off the ledge to get a Star.

Upon landing, head to your left. You’ll see a Star in an ice block maze. Jump into the opening that’s nearest the giant Snowman. Now do a backflip to reach the high ledge. Finally, drop down to the Star below.

Head to the back right side of the level and jump on top of one of the Spindrifts to make Mario spin and float in the air. Use this time to reach the cliff in the very back. There are two Yellow ! Blocks. Hit the left one to reveal a Star.

Head to the back right of the level and jump on one of the Spindrifts that’s in the water so you can float the cliff behind it. Now hit the Yellow ! Block on the right to get a Green Koopa Shell.

Ride the Koopa Shell along the path to the left. After collecting the first three, drop down to your right to get another Red Coin. Two Red Coins are in the water beneath the Chill Billy and another is sitting next to a tree just beyond that.

Go to the back right behind the Snowman and jump on a Spindrift to launch yourself into the air. Land on the cliff behind and hit the Yellow ! Block to get a Koopa Shell. Ride it back to the right backside of the Snowman and go up a ramp to a gated off section with an igloo in it. Now crawl into the igloo.

You’ll find an ice maze inside filled with several different Power Blocks, Coins, and a Star. Head straight back into the maze and make a slight right after you see the Goomba. You’ll see a Blue ! Block through the ice. Round the corner and you’ll see a Spindrift.

There’s a gap between the ice wall and the ceiling here. Jump up and crawl into the small room. Hit the Blue ! Block to get a Vanish Cap that lets you walk through walls. Use this time to collect Coins and the Star.

The Star will appear in the igloo in the section where multiple Coins are stacked close together.

Remember the painting of a Skeeter that we saw before? You’re going to need to enter it to get to Wet-Dry World. In case you need help, remember that from the castle entrance you need to go up the stairs, enter the previously locked double doors, wind your way around the stairs, and then open the door to reach this painting.

Pro Tip – The height at which you enter the painting will determine how high the water is in the level. To make the water super high, do a backflip into the painting. For the lowest water level, hardly hop into the painting.

Turn around and swim down to the multicolored button beneath the water. This will lower the water level. You’ll see a Yellow ! Block is now hanging in the air in the distance. Swim over and get on the various platforms until you can reach it. Hit it to get a Star.

Head straight forward after landing on the platform. There’s a multicolored button under the water next to the brick ramp. Touch it to lower the water level. Head left and be wary of the purple Chuckya. You can defeat him by grabbing him from behind and throwing him.

You’ll notice that there’s a platform in the sky in front of you. Jump onto it and carefully make your way past the electrical Amp enemies. Now jump onto the platform with the Yellow ! Block. Hit it to reveal a Star.

To begin, dive down beneath the curved white ramp and hit the multicolored button. This will drastically lower the water level.

You’ll notice that there are gray and red blocks behind the pillar that has a yellow arrow on it. Move the block so that it is under the shadow of the Yellow ! Block floating above it. Hitting the Yellow ! Block will result in Mario earning 10 Coins and making a special number appear.
Next head up to the main structure’s first level. You’ll see another one of these gray and red blocks in the wall. Push it in further to get another number.

Now you’ll need to make your way to the top of the structure. Do this by making a windup Heave-Ho toy face away from the cliff you want to reach and then stepping on their floor mat. This will make them launch you into the air behind them.

Once you get to the second-highest level, you’ll notice a pillar surrounded by Coins and with a Yellow ! Block above it. Get on top of this pillar and hit the Block to get 10 Coins and another special number.

Go forward and you’ll see another grey and red block. Push it against the brick structure before getting on top of it and hitting the Yellow ! Block. This will give you 10 more Coins and another special number.

Now head as far right as you can and step on the Purple ! Button near the cage. This will make some blocks temporarily disappear. Jump on top of these blocks and get on top of the cage. Hit the Yellow ! Block located here to make a Star appear below.

Make your way to where the purple Chuckya enemy is. Now jump across the floating platforms until you’re able to jump down on the platform where the Star resides.

When you enter this level, the water will be very low. Use the windup Heave-Ho toys to launch you up to the highest section of the brick structure. Now run and press the Purple ! Button. Climb to the top of the cage and drop down on the wooden plank passing through the bars.

This will make a section fall to the ground. Go down with it and destroy the block at the bottom. Now enter the cage and jump on the platform. It will rise up and take you to the Star.

When you enter, the water level will be very high. Swim to the wooden platform behind you and talk to the pink Bob-omb. This will get it to open the cannon hatch. Now make your way up the ramp and into the cannon.

Shoot yourself off into the distance so that you land in a caged off area. Now dive down into this white cavern until you come out into a new area. Replenish your air before continuing. Now it’s time to find the Wet-Dry World’s Red Coins:

The Star will appear under the little castle’s arch once you’ve collected all of the Red Coins.

Swim to the wooden platform behind you and to the left to talk to the pink Bob-omb. Now make your way to the recently opened cannon and drop in.

Shoot yourself off into the distance so that you land in a caged off area. Now dive down into this white cavern until you come out into a new area filled with huge toy buildings. Replenish your air before continuing.

After coming through the grate, dive down and touch the multicolored button to lower the water level. A Blue ! Block is located on the right side of a little red and white castle. Hit it to get the Vanish Cap. Now run through the buildings to get to the caged area on the left side of the castle.

Wall jump between the grey stone and the cage to get up on the platforms. Now jump up the steps until you reach the Star.

Note: We find it helps to lower the water level to its lowest when trying to get all 100 Coins. To do this swim behind the curved stone ramp and touch the multicolored button under the water behind it.

You’ll find the Tall, Tall Mountain painting in the same room as the painting for Wet-Dry World. It’s a smaller painting behind the large staircase that depicts giant mushrooms next to a mountainside.

If you can’t remember how to get to Wet-Dry World, here’s a reminder. From the castle entrance, go up the previously locked double doors and then make your way up the winding staircase. When you open the door at the top, you’ll be in this room.

Run up the mountain and launch yourself over the gaps. You’ll see a section of long-stemmed mushrooms. Run past them and continue to climb the mountain. When you get to the area with a Fly Guy, head right and jump on the log. Now carefully run on it to make it move closer to the platform on the other side.

Continue up the slope avoiding rolling balls and Goombas along the way. Some areas will be very narrow and difficult to traverse. Take your time and get across safely. When you finally reach the top a Star will be waiting for you.

Head directly to your right upon entering the level and you’ll see a 1-Up. Head to it and jump off into the blue. Instead of falling you’ll hit a gust of air and can use it to land on the cliff above. Either defeat or avoid the Chuckya and follow the path until it gets to the log.

Jump across the log and carefully make your way to the top of the mountain. You’ll find the monkey waiting up top. If you run at it, it will get stuck by the fence behind it. Capture it and then free it, it will lead you to a Star. Jump down to where the Star is to acquire it.

You’ll need to collect all 8 Red Coins at Tall, Tall Mountain to get this Star:

The Star will appear on the lone mushroom sticking out beside the mountain once you’ve collected all of the Red Coins.

Make your way up the mountain once again to the area with the Monty Moles. Jump up the platforms in this area and then continue up the mountain to your right. Jump across the gap with the waterfall and be careful not to let the windy cloud blow you off.

At about this point you’ll notice a row of five Coins. If you jump into the square section of the wall next to the Coins, you’ll find yourself in a secret new place. Slide down the slope and collect Coins without falling off to earn a Star.

Once more make your journey up the mountain until you get to the top of the waterfall. You’ll notice that there’s a Star hidden behind it. Jump behind the waterfall to get the Star.

Head up to the mountain until you get to the place where the purple Chuckya is. Walk along the narrow wooden plank that has five Coins on it until you get the far platform. Drop down between this platform and the mountain and you’ll find a pink Bob-omb.

After talking to it, it will open its cannons. Head down the mountain to where you always start each level and then start heading up the mountain again. When you get to the patch of long red mushrooms, you’ll notice that every once in awhile a black Bob-omb falls from above.

Stand on the mushroom that has a Yellow ! Block. Now jump to the small mushroom on the left. If you stand there for a second, you will get teleported. In this new area, carefully make your way to the left along the narrow cliff and you’ll eventually reach the cannon.

Now shoot yourself at the Star in the distance. Be careful not to overshoot the mushroom or you’ll have to do everything all over again.

The Star will appear on top of the Monty Mole monkey bars once you’ve collected at least 100 Coins.

To reach Tiny-Huge Island, you need to once more head up to the second floor of the castle and take the winding stairs. When you come into the room with the large Wet-Dry World painting, hang a left and enter the first door with a Star in it.
Note that there are different sized paintings in this room each depicting two Goombas. The size of the painting relative to Mario will determine if he is large or small in the level.

Not sure what to do here? Here’s how to get all of the Tiny-Huge Island Stars.

Enter the small painting on the left of the room to start the course. Upon entering the level, head left and jump into the pipe down the way. When you come out of the pipe, the world will be a lot bigger. Four Piranha Flowers will pop up around you. Punch them to defeat them. Once they’re all gone, a Star will appear.

Enter the small painting to begin this course. You will land next to three large Goombas. Either defeat them or run past them and go through the hole in the wall. Now swim straight from the hole to the far patch of green on the other side of the water.

Make a left and jump across the various platforms. There will be a strong wind blowing, so move carefully. Next, move along the narrow wooden beam until you reach the next area of land. Instead of going down the pipe, continue down the wooden plank and up the mountain dodging falling balls along the way.

Continue on a ways longer until you can go no further. There you’ll find a Yellow ! Block. Hit it to get a Star.

Enter the small painting to begin this course. Once more head to the pipe on the left but instead of jumping inside it, head behind it and step on the Purple ! Button. This will temporarily create a bridge. Stand on the bridge and jump up to the ledge behind you. Move up the hill and enter the pipe to become small. You’ll notice there is a flag near this pipe.

When you come out, everything will be huge. Go forward and down the slope. You’ll see a small fence with a Koopa standing nearby. Talk to him to initiate a race.

Head back in the direction from which you came and beat the Koopa back to the flag located just behind the pipe. If you win the race, you’ll earn a Star.

Enter the small painting to begin the course. You’ll need to locate five small holes around the island. They can be found in the following locations:

After going to all these areas, the Star will appear on a floating island. To get to it, press the Purple ! Button behind the pipe near where you enter the level and then walk over on the temporary bridge.

Head to the large painting to start this course. Once in the level, go through the hole in the wall and head to the small beach on the left. Jump on the Koopa to steal its shell. Use the shell to ride up the hill on the right.

You’ll notice there’s a hole in the mountain with a narrow, curved walkway leading to it. Carefully walk along this beam and enter the cave. There are 8 Red Coins on various platforms within this area. You can also jump up and swing, monkey-bar style on the ceiling to reach Red Coins. Collect them all and the Star will appear

Enter the small painting so that you are huge when you enter the course. Make your way to the very top of the island and ground-pound into the water. This will make all of the water drop into a hole.

Now make your way to a pipe and make yourself small. Next, head back up to the top of the island and fall in the new hole. Now you’ve got to fight Wiggler. Ground-pound on his head three times to defeat him and get the Star.

Here’s how to get 100 Coins at Tiny-Huge Island. Enter the small painting to start the course.

Not quite sure how to get to Tick Tock Clock? Here are some pointers. From the castle’s front entrance, head up the stairs and go through the double doors. Next wind your way around the winding stairs. When you come into the room with the Wet-Dry World painting pull a u-turn and go up the stairs behind you.

You will come upon a double door with a large Star on it. If you have collected at least 50 Stars, you’ll be able to pass through it. A large clock is in the room beyond. Jump up and enter the clock face to enter the course. By the way, there’s a trick to this clock. If you’d like to know more, click the link below.

After dropping into the level, jump over the gap where the pendulum swings and continue to make your way upwards until you see a Star in a cage. Get on the rotating gear and long jump into the opening to collect your Star.

Make your way up the level once more to where the caged Star was. Only this time, either double jump or use the block coming out from the wall to jump on top of the cage and continue onwards. Head up the pole with the electric Amp enemy circling it and then head left. Several places require skill and precision timing to make it further so, be careful.

Eventually, you’ll see two pendulums swinging with a Star behind them. Carefully avoid getting hit and collect your Star.

Make your ascent up into the clock once more by first passing the swinging pendulum, but this time stop when you get to the Yellow ! Block. The hand of the clock rotates around in this area. Jump onto the arrow and let it take you to the star on the other side of the room.

Head up the tricky clock once more. Get on top of the Star cage and continue going up. Get to the point where an electric Amp enemy is circling a pole and head up. Instead of going left like before, go right and make your way along the various platforms as you continue upwards.

You’ll eventually get to a place with two Yellow ! Bocks next to each other. Wait for the clock hand to circle around and get on it. Be careful not to get hit by fireballs while you wait. Now ride on the arrow until you get to the other side of the room. Unfortunately, this is a very slow process so be patient.

Hop on the treadmill and then jump on top of the Blue Thwomp. Ride up to the platform and then collect your Star.

Make your way up the clockwork parts once more. When you get to the caged Star, jump on top of it and keep going upwards. Head up the pole and use the elevator to go directly up. Then head right.

Jump along the various platforms until you see another caged Star. Carefully use the blocks coming in and out of the wall to jump into the cage and collect your Star.

Before entering the level, wait until the clock’s minute hand is on 12. This will make it so all of the gears will have stopped moving. This isn’t absolutely necessary to get this Star, but it makes it a lot easier.

You’ll need to collect all 8 Red Coins to get this Star. Instead of going up to the caged Star area like before, turn around and you’ll see long, thin platforms with Red Coins floating over them. Head over that way and jump up these platforms to collect all of the Red Coins.

The Star will appear bellow all of these platforms next to the Goombas once you’ve collected all the Red Coins.

From the Tick Tock Clock room, head to your left and you’ll see a window above with light coming through it. Jump inside and you’ll find a hole in the ground surrounded by brick. Jump into the hole to start the Rainbow Ride course.

A whole new world is waiting for you. Here’s how you’ll get all of the Rainbow Ride Stars.

Head to the flying carpet and let it take you for a ride. Jump over or duck under any dangers that get in your way. When you reach the point where there’s a magic carpet on either side of you, jump on the one to the left. Continue to dodge and jump as it takes you further up.

You’ll eventually make it to an airship. Jump on board and head towards the front of the boat. A Star is waiting here for you.

After landing in the level, long jump to the large pole and climb up to the platform above. Jump across the spinning platforms and make your way onto the magic carpet. Dodge and jump around obstacles that get in your way as it takes you upward.

When you get to the point where two carpets are on either side of you, jump on the right one. Continue dodging and jumping. It will eventually take you to the top of a floating house. Jump on the roof and collect the Star.

Upon landing in the level, long jump to the nearby pole and head up. Make your way across the spinning platforms to the structure on your left. Wall jump around this area and you’ll collect all eight Red Coins. The Star will appear at the bottom of the structure when you’ve collected them all.

Long jump to the pole and then slide down. Make your way along the various platforms to your left being careful not to fall. Watch out, some of these platforms will pivot or fall if you spend too much time on them.

Ride the yellow platform that moves back and forth then head up the wooden ramp. You’ll reach the Star if you jump along the platforms to the left.

Once more long jump to the long pole and slide down. Get up to where the yellow platform floats back and forth, but this time continue straight instead of going up the wooden ramp.

Jump along the various platforms and dodge the flames until you reach the Purple ! Button. Hit this switch to make the pyramids turn over. Quickly hop along these overturned platforms until you reach the floating island above. The Star will be waiting for you there.

Head to the place where you found all of the Red Coins, only this time, go as far as you can to the left. You’ll know you’re in the right place when you see a Blue Coin Button. Wall jump up on top of the maze and then head right.

You’ll meet a pink Bob-omb who will open the cannon for you. Head right and take the elevator down. Now head right along the spinning platforms and then take the flying carpet for a ride.

Duck and jump around obstacles along the way. When you get to the area where there are two carpets on either side of you, jump on the left one. Ride it all the way to the airship. Head to the back of the ship and fall down the hole. Aim the cannon through the center of the rainbow ring in the sky in such a way that Mario will grab hold of the pole on the floating island in the distance.

Fall down the pole and either dodge around or defeat the Chuckya. Hit the Yellow ! Block to get the Star.

There are Secret Stars hidden all throughout Princess Peach’s castle. Some of them can only be accessed once you’ve gotten to a certain point in the game. Here are all the Castle Secret Stars in Super Mario 64 along with how to get them.

From the castle’s main entrance, head up the stairs and to the right and head through the door that has a 1 on it. There are stained-glass windows depicting Peach. Jump into the one on the right to enter this secret course. There are actually two Stars that can be earned here. Here’s how to get the first one:

You’ll be dropped down into a place with a slide. Safely take the twists and turns and make it to the very end. Hit the Yellow ! Block past the finish line to earn the Star.

From the castle’s main entrance, head up the stairs and to the right to the door that has a 1 on it. There are stained-glass windows depicting Peach. Jump into the one on the right to enter this secret course. There are actually two Stars that can be earned her. Here’s how to get the second Star:

To get this other secret Star, you’ll need to complete the course in 21 seconds or less. To do that, we suggest long jumping on to the slide at the top and then taking as tight of turns as you can without falling off.

From the castle’s main entryway, head through the door on the bottom right with a 3 on it. Instead of jumping into the Jolly Roger Bay painting, notice where the Toad is standing along the wall. There’s an alcove high up along this wall. Jump inside to enter the secret course.

Swim around and collect all of the Red Coins. If you start to run out of air, grabbing a Coin will fill Mario’s health back up.

From the main entryway in Peach’s castle, head up the stairs and to the left through the door with a Star on it. You’ll see a painting of Princess Peach which turns into Bowser as you draw closer. A trap door will open and you’ll fall into the secret course. Now you’ll need to collect eight Red Coins to get the Star.

Upon getting all of these Red Coins, the Star will appear next to the pipe at the end of the level. Step on the Purple ! Button to make the stairs appear and then head up to collect your Star.

When you first walk into Peach’s Castle and are standing on the rug, look upwards into the light to enter this secret course. You’ll start the level flying with a Wing Cap on your head. Fly around and collect all of the Red Coins that circle the area.

The Star will appear on the castle tower in the center. Make sure to jump on the Red Button as this will make it so Red Blocks are usable in the various levels throughout the castle.

You’ll need to be inside the Hazy Maze Cave to reach this secret course. Upon entering the Hazy Maze Cave, head to the left and enter the door. Now make your way around the room and up the hill with the rolling stones. Enter the door on the right.

Now go down the elevator and walk down the dirt path into the water. Get on Nessie’s back and ground-pound to make her lower her head. Jump on her head and then direct her to the door that has a red platform next to it.

Enter this door and jump into the inky pool to make your way to the secret course.

Once inside the secret course, you’ll turn into Metal Mario. Run through the cavern defeating enemies until you reach the large Green Button. Jumping on the Green button makes it so you can access Green ! Blocks in all levels.

You’ll need to collect all eight Red Coins to get this Star. Here’s where they are:

Before you can reach this area, you must have gone through the double doors with a giant Star on it located at the castle’s main entryway and defeated Bowser. Beating him gives you the key necessary to get into the basement.

To get to this secret course from the castle’s main entryway, head through the door on the left that’s closest to the stairs. Now head down the stairs on your right and unlock the double doors. Immediately to your right, there’s a large blue piece of glass with a ramp and a door behind it. Duck under the glass and then jump and dive to reach the ledge above. Enter the door.

You’ll find a pool of water. Swim down inside it and come up on the other side. You’ll see two platforms coming out of the water. Ground-pound both of them to drain the water. Now exit the newly uncovered door. There’s a hole in the moat. Jump inside and you’ll find yourself in the secret level.

Slide down the ramp and platform your way around the course to collect the eight Red Coins. A Star will show up in a cage once you’ve collected them all.

To get it, jump on the Blue Button and then hit the Blue ! Block to become intangible. This also makes it so Vanish Caps are accessible in other levels. Now walk through the cage and get your Star.

From the castle’s main entryway, head through the door on the left that’s closest to the stairs. Now head down the stairs on your right and into the basement. Instead of jumping into the Lethal Lava painting, head to the right and go through the door with a Star on it.

Jump over the fence and you’ll see a small Toad in the corner. Talk to Toad to get the Star.

You can only access this secret course after getting the first Star from Dire, Dire Docks. Once that happens, the blue portal shifts allowing you to jump into the brick hole in the ground.

Jump onto the gated platform and it will start to move. Be wary about where you step as the lava can hurt you.

Once you’ve gotten all eight Red Coins, the Star will appear. To grab it, go back to the first poled platform in this area and jump up to your left.

In the same room where you access Wet-Dry World, run behind the staircase and you’ll spot Toad. Talk to him to get a Star.

From the castle’s main entryway, take the first door on the left of the stairs then head down into the basement. You’ll come into a room with a Fireball painting. MIPS is a small rabbit that runs around this area. Catch the bunny to get the Star.

In the room where you enter Tick Tock Clock, a Toad can be spotted along the wall to the right. Talk to him to get the Star.

While facing the Tick Tock Clock, head left and triple jump to reach the high ledge. You’ll see a window on the left with light coming through it. Jump up into this area and then fall down the hole to enter the secret course.

The Star will appear on the cloud that you first arrived on when you entered the level.

When you’ve collected 50 Stars, head back to the basement to the room with the Lethal Lava Land painting. MIPS the bunny will be running around again. Catch him to get another Star.

The Star will appear behind the end pipe when you’ve collected all of the Red Coins.

Now you know where to find all 120 Stars in Super Mario 64. Hopefully, you can acquire them with ease and have fun doing so. If you want help with Super Mario Sunshine or Super Mario Galaxy, we also have guides for those games as well.

Rebecca Spear loves keeping up-to-date with the latest and greatest electronics. She is a life-long gamer and a writer who has written hundreds of online articles over the past four years. On any given day you’ll find her drawing with her Wacom tablet, playing video games, or reading a good book.

Source: https://www.imore.com/super-mario-3d-all-stars-where-find-all-stars-super-mario-64

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