343 Industries unveiled a brand-new ‘armor coating’ system coming to Halo Infinite in a Waypoint blog earlier this week, and so far it’s drummed up quite a bit of controversy to say the least!

So, what’s all the fuss about? Firstly, here’s how 343 describes a ‘coating’ in the game:

“A seven-layer shader that allows us to put any artist-authored color, material, or pattern into seven channels and apply it to in-game items like weapons, armor, and vehicles.”

This new system means that coloration, materials and patterns will now be baked into the coating, taking the place of the primary/secondary armour colour customisation found in prior games.

In response, fans have been taking to social media to express their displeasure, with some asking 343 to reconsider the decision and bring back the primary/secondary colour customisation feature ahead of Halo Infinite’s release.

In the blog, 343 pointed out that it was aware some fans might be disappointed by the decision, but explained that moving away from the old colour system would benefit the game moving forward.

“While we understand that many players are fond of the previous color system, we’re very excited about the breadth and scope of armor, weapon, and vehicle customization options that will be available in Halo Infinite because of the coating system.”

343 community manager John Junyszek also addressed some MTX concerns on Twitter, confirming that while some customisation items (including coatings) will be offered as microtransactions, there will be “all kinds” that can be earned in-game and as special rewards, and that the new coatings will “allow for better player expression.”

“We’re not sitting around thinking of ways to take things away from players – no developer is. We’re focused on building systems that can allow for better player expression. Yes, that required a tough call in this case, but we are excited by the system’s overall potential.”

Fraser has an unhealthy obsession for all things related to Telltale Games’ The Walking Dead series, and has an intimate knowledge of sports games on Xbox One. He also supports Walsall FC – that team in the West Midlands you’ve never heard of.

While I’m usually banging on about being clear and honest with new information I’m going to say this is a case where 343 should go in the opposite direction.

Build the game they want to build. Make it as good as they can with their vision as close to totally realised as possible. Do not put any more information out there until it is ready – ray tracing and all and present what they have.

Too many gamers think they know better than the devs and if they had their way nothing would ever change.

Unfortunately I think 343 are feeling the pressure here and if they don’t deliver there will be serious repercussions for many in that studio and that isn’t the way to get the best out of people.

Literally not worth the time people are wasting complaining on this. I love Halo, so I’ll play Halo. Simple as that.

Sounds miles better than just slapping a colour over the armour and calling it a day, so of course people are throwing their toys out of the pram over it.

Well, most people will get the game on gamepass so stuff like this takes pressure from devs, That is what Aaron said on the RDX podcast.

Why are they complaining if they are not paying 70 dollars? They will get their subs money, because of other third-party games regardless if they fix it or not.

This is why Gamepass is not ideal for the more talented studios. It puts all the studios on the same level. Gamepass for me, is supporting rare and iD at the same time. One is the fps god and the other made sea of thieves.

Buy games individually, so Microsoft knows which studio is worth the spending. I know I am.

@Revengercm It’s a petty grievance, at best. This isnt Gamergate. No matter what there will always be someone finding something to complain about. I just enjoy the game, but you’re entitled to your opinion, and that’s something nondebtable. Game on, Revengercm

@Revengercm Most people are on their side. Let the developers develop. Not fair to keep complaining on a game that isn’t even out yet on a feature most players (at least the ones I personally play with) don’t even care about

As a reminder, the game was delayed because of complaints and being made fun of by the ps community. I was one of them, and I am not into Halo. What you see now was going to be out in less than a month.

May I remind you that there was a gaming crash when quality and no competition were not present. Not saying a gaming crash will happen, but every triple A dev should aim for game of the year quality.

It is good for the industry and the consumer. Triple A games take more time and are less of them, in exchange for more quality and more sales per game. I think ps4 games will age way better than previous gen games because of it.

@Bloodborne75 well, there are far more issues than this, so it is an added effect on how people already feel about July showing. They should be bouncing back, not going deeper in negative feedback.

Shaders were bad and a downgrade in Destiny, they are bad and a downgrade in Halo.

@Medic_Alert “Too many gamers think they know better than the devs and if they had their way nothing would ever change.”

Yeah, but Devs have also put out games like Halo 4, 5 and Fallout 76, so there may be occasions when the gamers do know better than devs. Titles I saw being a problem even when their devs didn’t. And ultimately, it’s the gamers that have to enjoy the title.

@Richnj The problem with that is that gamers can’t agree between themselves what is good and what isn’t.

Bad games will happen as unfortunate as that may be but if you don’t go out on a limb and try something new you will never get anything better either.

Probably the best example is God of War on PS4. It is such a radical departure from what came before in so many ways and yet it is arguably the best in the series, arguably one of the best games of last gen and for many the best game ever.

The idea that you can make a product by committee including the gaming public is just not realistic.

@Medic_Alert “The idea that you can make a product by committee including the gaming public is just not realistic.”

No it’s not, but a lot of content nowadays is created by committee. 343i did their own surveys and used them to justify keeping sprint. And God knows how much else is created because of feedback by focus groups. So even if we don’t get a say, other none professionals are still having input.

“Bad games will happen as unfortunate as that may be but if you don’t go out on a limb and try something new you will never get anything better either.”

I mean, I agree, but nothing put in Halo 4 or 5 was new, or an attempt to fix or expand the games. As examples, they removed bloom and dual wielding because there were problems with those, but then added in flinch and did nothing new with weapon selections. It’s removing new things that have issues and adding things that have issues. There’s no real expansion there. It’s just mix and match as desired. A kind of aimless design. There’s no real philosophy beyond the experimentation and that is an issue. When you come to expand on a game you really need to come at it from an angle where you are looking at fixing and refining, and not undermining the core experience.

Like the dual wielding issue. It’s easy to leave it broken or to main them main weapons again, but I always thought that a sidearm weapon slot would open up lots of possibilities. Something that allows players to pick up DW weapons, and store them on their character. Giving players a third weapon choice, but also a chance to mix and match these dual wield weapons, not just for the next encounter, or at the cost of access to their other main weapons, but as an option to bring out when the time called for it. It still retains the two main weapon slots design of core Halo, but offers an additional layer on top of that.

You can’t just haphazardly take from other genres. It needs to fit within the game you are working on.

Another example would be Fallout 76, since the game is a topic right now. On the surface turning the Fallout games in to a wasteland survival totally makes sense, until you realise you are ripping out the actual core of the games, which is talking to NPCs, being immersed in a fully realised world, and all the human emotions and conflicts that come about. Or as others put it “took the fallout out of fallout”.

Source: https://www.purexbox.com/news/2020/10/halo_fans_voice_their_concern_over_halo_infinites_armor_coatings

343 Industries, Halo: The Master Chief Collection, Xbox One, Halo 5: Guardians

World news – GB – Halo Fans Voice Their Concern Over Halo Infinite’s ‘Armor Coatings’

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