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by Tristan Greene
I spent all of 2019 looking forward to Obsidianâ????s triumphant return to the world of western RPGs with The Outer Worlds and when it finally released, my excitement was vindicated. Eleven months later Iâ????m reminded why the game earned my personal â????best of 2019â???? moniker thanks to the recently-released Peril on Gorgon DLC expansion.
First and foremost, youâre not getting an all-new gameplay experience or an extension of the main campaign here (though it does increase the level cap by three). Nor is this a side tale set in a different time where you get to play with exotic team-mates. Peril on Gorgon is more like a really solid module for the Dungeons and Dragons tabletop game than it is a typical video game DLC.
In other words: itâs more of the same. The DLC includes a mid-game story line that comes off like a soft core noire mystery. It includes a sweeping main quest and several side quests. This isnât just an official mod that adds a new story. Itâs a full-fledged production complete with new voice acting in both the cut-scenes and ambient conversations and main-game quality graphics and effects throughout the entire 6-10 hour story line.
Without giving anything away, itâs brilliant. From start to finish the story is the shining star of the whole package and itâs done so well that you can forgive it for being a mystery that tips its hand at every corner by making sure thereâs enough lore packed in to merit the 11-month wait.
But Peril on Gorgon is curiously implemented. It feels like a standalone game â nothing you do is going to ultimately sway the fate of your main quest â but you canât start it once youâve finished the main quest. However you canât start it at the beginning of the main game either. You have to complete a main story line quest called âRadio Free Monarchâ in order to start the DLC, which means youâll be around level 22 with about 10 hours in. If youâve finished the main quest already, youâll have to use an earlier save file or start a new character.
But thatâs not a bad thing. The return to The Outer Worlds is a magical experience. If you havenât played since launch last year, this is a great reason to dive back in.
I havenât spoken much about the story because, well, itâs best received if youâve managed to avoid spoilers. This isnât a tale as old as time that will move you to your core, itâs a cleverly-scripted teleplay that works best when youâre hearing it for the first time. It relies on a nice combination of over-the-top ideas and classic Obsidian humor.
And that humor is a huge part of the draw. If you laughed your way through the main quest, as I did, youâll absolutely love this DLC. Itâs not a comedy, but itâs peppered with the same kind of Douglas Adams-esque good natured fun the main story is. The writing is excellent.
But the general gist of Peril on Gorgonâs story pays serious homage to an episode of Firefly involving the captain of a space ship becoming embroiled in mystery after receiving a package. Iâll say no more.Â
The premise is intriguing and the new setting, an asteroid called Gorgon, is as compelling as any world youâll traipse across in the main game. There arenât many new enemies to speak of, but marauders are tweaked thanks to their localized affinity for speed-enhancing drugs which makes combat a bit more interesting in the early goings.
Youâll come across new weapons including some fun science weapons and a veritable treasure trove of bits (in-game cash) and items you can sell. Best of all, thereâs a lot of experience to be gained. Playing through the entire DLC should take you from the early 20s level-wise all the way to the cap at level 33 or pretty close to it.
The voice-acting remains at a cream of the crop level as it was in the main game and the attention to detail from the art department also equals the original work. This isnât a slapped-together story, itâs a worthy add on.Â
The bottom line is: if you enjoyed the main quest youâre almost sure to welcome this addition. But if youâre hoping for a different experience or didnât like the originalâs general tone, youâre better off spending your money elsewhere.
Peril on Gorgon is what a DLC for a game like The Outer Worlds should be. This is Obsidian at its level-best: telling a fantastic story without reinventing the game its being played in.
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World news – GB – The Outer Worlds DLC review: Peril on Gorgon is more of the same (and that’s a good thing)