Founded in 1993 by brothers Tom and David Gardner, The Motley Fool helps millions of people attain financial freedom through our website, podcasts, books, newspaper column, radio show, and premium investing services.

Tencent (OTC:TCEH.Y) recently suffered a big setback when PUBG Corporation, which licenses its eponymous battle royale franchise to the Chinese tech giant, cut ties with the company in India.

India’s government recently banned 118 Chinese apps, including Tencent’s PUBG Mobile, in response to escalating military tensions between the two countries. Over 400 million people play PUBG Mobile worldwide, and more than 50 million of those players were in India.

PUBG Corporation, which is owned by the South Korean company Krafton (formerly known as Bluehole), likely wants to distance itself from Tencent to regain access to India’s gaming market. PUBG plans to assume all publishing responsibilities for PUBG Mobile in India, but it’s unclear if the change will satisfy Indian regulators, since Tencent still owns an 11.5% stake in Krafton.

Regardless of what happens, the sudden loss of a blockbuster game in one of its fastest-growing markets spells trouble for Tencent’s overseas ambitions.

PUBG Mobile was the world’s highest-grossing smartphone game of 2019, according to Sensor Tower, beating out Tencent’s own Arena of Valor (also known as Honor of Kings in China) for the first time. The research firm estimates PUBG Mobile’s revenue surged 652% to $496 million during the year.

Tencent doesn’t break down its revenue by individual game, but Sensor Tower’s estimate would be equivalent to just 0.9% of Tencent’s total revenue in fiscal 2019. Therefore, Tencent’s loss of PUBG Mobile’s gamers in India won’t significantly throttle its total revenue, which is diversified across its online gaming, social networking, digital advertising, cloud, and fintech units.

Sensor Tower’s estimate also doesn’t include Peacekeeper Elite, the reskinned version of PUBG Mobile that replaced the original in China after regulators blocked Tencent from monetizing the game last year. Peacekeeper Elite, which featured morepatriotic” themes, was approved for monetization and remains one of Tencent’s most popular games in China.

PUBG’s sudden divorce with Tencent in India gained a lot of attention, but it’s really just the tip of the iceberg. Tencent’s other top game, Arena of Valor, and its messaging platform WeChat were also booted from India.

Prior to the political crisis, Tencent had ramped up its investments in India with stakes in the e-commerce platform Flipkart (now owned by Walmart), the ride-hailing app Ola, the music streaming site Gaana, and the news aggregator NewsDog. It also considered India to be a key growth market for its gaming and esports ambitions.

Those investments, along with Tencent’s broad portfolio of overseas investments, set the foundations for its expansion beyond China, where it faces tighter censorship laws and playtime restrictions for its games.

They also helped Tencent keep pace with Alibaba (NYSE:BABA), which owns stakes in Indian firmsincluding the payment firm Paytm, its e-commerce platform Paytm Mall, the food delivery company Zomato, and the online grocer BigBasket. However, Alibaba’s top first-party apps, including Alipay and Taobao, were also blocked by India’s sweeping ban.

Tencent probably wouldn’t be too worried if its troubles were limited to India. However, the Trump Administration also plans to block WeChat in the U.S. on Sept. 20 due to national security concerns.

That ban also won’t significantly impact Tencent’s business, since most of WeChat’s users are based in China. But that ban could expose Tencent’s U.S. subsidiary Riot Games, which produces the hit game League of Legends, and its investments in American companiesincluding Epic Games, Snap, and Activision Blizzardto tighter regulations.

Other countries haven’t followed India and the U.S. in banning Tencent’s apps yet. But if tensions continue to rise between China and the rest of the world, we could see other countries kill off Tencent’s overseas expansions of its gaming, cloud, and digital payment businesses.

On their own, the loss of PUBG Mobile in India or WeChat in the U.S. won’t derail Tencent’s impressive growth, since it only generated 4% of its revenue outside of mainland China last year. Nonetheless, investors should keep an eye out for other bans down the roadwhich could strangle its nascent international business and sever its relationships with overseas partners.

Market data powered by FactSet and Web Financial Group.

Source: https://www.fool.com/investing/2020/09/16/tencents-loss-of-pubg-in-india-spells-trouble-for/

PlayerUnknown’s Battlegrounds, Blackpink, Tencent, Battle royale game, India

World news – US – Tencent’s Loss of PUBG in India Spells Trouble for Its Overseas Dreams | The Motley Fool

Building on its expertise in the areas of digital, technologies and processes , CSS Engineering you in your most ambitious transformation projects and helps you bring out new ideas, new offers, new modes of collaboration, new ways of producing and selling.

CSS Engineering is involved in projects each customer as if it were his own. We believe a consulting company should be more than an advisor. We put ourselves in the place of our customers, to align we incentives to their goals, and collaborate to unlock the full potential their business. This establishes deep relationships and enjoyable.

Our services:

  1. Create professional websites
  2. Hosting high performance and unlimited
  3. Sale and video surveillance cameras installation
  4. Sale and Installation of security system and alarm
  5. E-Marketing

All our achievements here https://www.css-engineering.com/en/works/

LEAVE A REPLY

Please enter your comment!
Please enter your name here