Today, Nvidia showed us the true promise and vision of ray tracing—making virtual environments look as real as possible based on how light is cast and reflected off surfaces and objects. It’s not a new concept. Animation studios like Pixar have been working with ray traced effects for years. But it’s always been easier to use those effects in an animated film because nothing needs to be rendered in real-time. Nvidia changed all that when it released its RTX 20-series graphics cards. For the first time ever, real-time ray tracing in video games was made possible. But it kind of sucked. Today Nvidia showed off what might be the ray tracing holy grail we’ve been waiting for.