There’s no doubt whatsoever that Ratchet & Clank: Rift Apart is one of the more anticipated games from many when it comes to release window lineup of the PS5. And even though developer Insomniac Games has already given us many details on the upcoming entry in the series, further information has today come to light about what we can expect from the game.

Over on the PlayStation website, a litany of new pieces of info related to Ratchet & Clank: Rift Apart have been divulged, mainly those associated with how the title will perform on PS5. As it was previously confirmed, Rift Apart will obviously be able to perform at a visual fidelity of 4K and will also boast HDR. In addition, the game will also be able to hit 60fps in a specific performance mode that will prioritize the frame rate.

As for other new details that have been given, Insomniac says Ratchet & Clank: Rift Apart will also contain ray tracing, which is something that currently is not possible on Sony’s current-gen PS4. Enhanced lighting is said to be included, as are special features associated with the PS5’s new DualSense controller.

When it comes to new gameplay mechanics, this is where things get a bit more interesting. The description for Rift Apart goes on to say that Clank will be able to utilize “all-new interdimensional mechanics.” While we aren’t given a further description of what this might mean, it sounds like the dimension-jumping that was shown in previous trailers for the game might be something that Clank can do at will. Don’t take that as a certainty just yet, but this could prove to be true.

We don’t have a specific release date for Ratchet & Clank: Rift Apart just yet, but an arrival in early 2021 seems likely. As for the PS5 itself, the console will finally launch in a little over a month on November 12.

Source: https://www.dualshockers.com/ratchet-clank-rift-apart-ps5-ray-tracing/

Ratchet & Clank, Insomniac Games, Sony PlayStation, 4K resolution, Ray tracing

World news – THAT – Ratchet & Clank: Rift Apart Will Boast Ray Tracing and New Gameplay Mechanics

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Georges MOMO
Georges MOMO is Computer Engineer ( Graduated in 3EV Limoges France) He began his career with an internship engineering study in Toulouse on a draft AIRBUS Toulouse Blagnac, It then connects to Nantes, where he worked on the project of documentary migration BPCE. His ambition then it leads to Paris where he worked on two projects of the Bank of France (Validation of trading securities on the European market and centralized document generation) he left a few years later held the position of Technical Manager. Passionate information, it is active on the web and on the field since the 2000.

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