First of all, you should know that I studied computer science and my dreams of making games came back when I was young. Then I realized it was hard enough, life took over with me, and after working as a software developer for a few years and then as an IT staff, I became a technical journalist. So whenever I see a good quality game from a single person, I’m always impressed. I reached out to Nicholas Masonier to ask some questions about the whole process, specifically ray tracing and DLSS support. There are technologies that often cause problems for great developers. So I wanted to know more about how easy / difficult it was for her to work.

The combination of ray tracing was both good and bad. Nvidia first asked Nicholas about adding technology, and he loved it. Obviously not much effort was put into the shadows and lights, but it took months to get the reflections and translucent images working. Part of the problem was that the documentation for ray tracing in Engine 4 is suddenly no longer complete, so there has been a lot of trial and error. Nvidia was working to help Nicholas with the job, or at least point him in the right direction.

The results are impressive, especially for an indie developer. You can see some of the changes in the video above, but you really need to notice the difference between the shadows, the reflections, and the enhanced light that Ray finds. Not only can ray tracing turn a bad game into a good game, it can definitely improve a good game as well.

DLSS support is great to look at too. There are no sliders or options to tweak, so all you can do is toggle DLSS and RT on and off. How I can tell Pumpkin Jack Performance uses DLSS 2.0 in performance, and the results still look pretty good. After trying the game with and without DLSS enabled, I prefer the presence of DLSS. The fact that it improves performance a bit is that it is applied directly onto the cake. Or I think a scoop of ice cream on a piece of pumpkin pie is better for this time of year.

Pumpkin Jack I have a cartoon charm that I love. Here, too, I am very impressed that this is primarily an individual effort. One of the advantages of the cartoon aesthetic is that your brain isn’t wired to tell the difference between how the real world looks and inconsistencies in the ray tracing feature. Are images, shadows, and light better with ray tracing? That’s all that really matters, and I think the introduction of ray tracing and DLSS definitely improves the overall look of the game.

Transparent water reflections and glowing fires are the two things that benefit the most from the edges of rays. The entire area around fire and light is illuminated with ray tracing, while those are confined pools that are only illuminated with the standard lighting mode. There are also additional hues that you can’t get without ray tracing.

Good thing indie game Pumpkin Jack When it comes to your graphics hardware, this isn’t always very demanding. It runs comfortably fast on any RTX graphics card, from the low-end RTX 2060 to top notch hardware like the RTX 3090. I haven’t tested on AMD cards as I was primarily interested in ray tracing. And DLSS effects, but I think they’ll be great too. You don’t just get an extra feast for the eyes.

I ran some quick tests with three RTX GPUs from the start of the second tier. Below is the minimal RTX card RTX 2060. Above is the almost unknown RTX 3090. With the services presented by both, I threw in the RTX 2080 Super to cover the middle ground. Everything runs on my standard GPU test PC, which you can see on the right.

Walking at 1080p is basically a walk in the park for every GPU I’ve tried. The RTX 2060 processes 112 fps with at least 66 activated ray tracing function without DLSS. Enabling DLSS will show performance of at least 173 fps to 140 fps, which is slightly faster than native 1080p without supporting ray tracing. Enabling ray tracing basically reduces performance by 30%, but DLSS is more than worth it.

The same pattern applies to the 2080 Super and RTX 3090; They’re just too fast to start. The 2080 Super Performance is down 37%, but ray tracing appears to be a performance limitation. The 3090 ends at around 180 fps. This is a huge 45% decrease compared to traditional presentation, and DLSS doesn’t really help at this low resolution, but we’ll see better results at 1440p and 4k.

1440p can still run on all GPUs even with ray tracing enabled, but without DLSS. However, 2060 sometimes drops below 60 fps, which is why DLSS is definitely recommended. This will reset the display to 141 fps, in both the 2080 Super and the 3090 in the 170 to 180 fps range. Again we see a range of around 180 fps with the ray tracing function activated.

Finally, the RTX 2060 starts struggling at 4K, even without the beam line, and gets a more modest result of 46 fps, close to at least 30 fps. There are some areas of the game that I’ve seen slight movement in 2060. Enabling ray tracing on its own is definitely too much for the card, just 33 fps for teenagers and at least. However, DLSS continues to correct ray tracing errors. Even at 2060 ticks at 78 fps, with at least a bit of a fully stable 60 fps.

The 2080 also has a bit of a problem with 4K with Super Ray tracing. It’s still playable at 53 fps, but sometimes Stutters does. Without ray tracing, it is a relatively stable 60 fps or higher. 4K with RT and DLSS, on the other hand, is the result of an overall performance that is slightly better at 1440p with RT without card DLSS. You get over 100 fps and the game looks and plays well.

Of course, the RTX 3090 doesn’t even strike the eyes like an easy game Pumpkin JackWith or without ray tracing. The native resolution maintains a constant speed of 60 fps or more. Except as I said (and demonstrated) earlier, I prefer the DLSS look as the standard rendering might look a little blurry. This is a particular problem with temporary anti-aliasing, and DLSS looks fine in this case (IMO) without any problems. Even at 4K, 3090 Zip with a frame rate of 144 fps.

I know a lot of people are still not being sold on Nvidia via push ray tracing. With the efforts of many developers, most halftoning techniques can still look good. The thing is, not all games have big budgets with lots of development resources. Ray tracing offers the possibility to turn off a lot of lighting and rendering work without much effort on the part of developers and artists. Sure, Nicholas worked on transparent images for a month, but how long does it take for a simulated image to look good everywhere?

I’ve said that with the advent of the first RTX card, we needed faster ray tracing hardware and better engine support to drive games forward, and I still think it does. Pumpkin Jack Ray tracing (and DLSS) is a little example of how love can go a long way in improving graphics. No wonder there are some indie developers out there looking into the technology, and I look forward to seeing what they can manage.

If you still can’t believe it, check it out Range And Bright memory is infinite Benchmark demo. They’re on the other end of the spectrum in terms of graphics, emphasizing the realism and relatively high quality ray tracing. Unsurprisingly, both of them deal with their confidence when choosing their gaming activities. 4 Take a few more years and the use of ray tracing in sports is probably as common as its use. SSAO (in which it appeared earlier crisis Already in 2007). I can’t wait to see what games come out in the next 10 years.

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Ray tracing, Frame rate, Nvidia RTX

World news – GB – Pumpkin Jack features Halloween fun, plus ray tracing, and DLSS

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