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Epic Games’ Unreal Engine (EU) 4.25 moves to production ready today, which means real-time ray tracing support in UE 4.25 moves out of beta. In celebration, NVIDIA is kicking off round two of our NVIDIA DXR Spotlight Contest.
The goal of the contest is to encourage indie developers to experiment with Microsoft DirectX Ray Tracing (DXR). The DXR Spotlight contest asks content creators and indie game developers to use DXR and Unreal Engine 4.24 (or greater) to create tech demos showcasing real-time ray tracing.
The contest, which is sponsored by ASUS, Epic Games, Microsoft, MSI and Razer, encourages the continued development of content with real-time ray tracing. It is open to content creators and indie game developers over the age of 18. NVIDIA will choose the winners based on originality, creativity, and technical merit.
DXR support is not just for the big studios. We have seen great things from indie game developers using ray tracing, such as Stay in the Light, Bright Memory and Deliver Us The Moon. It is a great way for them to set their games apart.
Palit tries its hand at triple-fan cooling.
System expected to utilise the Tesla A100 processor, based on the GA100 GPU.
However, this is not aimed at gamers or enthusiasts; it is a data centre GPU.
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World news – US – NVIDIA DXR Spotlight and DXR comes to Unreal Engine