Amateur video game developer remade CD-i Link games: The Faces of Evil and Zelda: The Wand of Gamelon

Lien: The Faces of Evil and Zelda: The Wand of Gamelon are two action-adventure video games developed by Animation Magic and published by Philips Interactive Media for CD-i on 10 October 1993 in North America and 25 December 1993 in Europe 

Both games are based on The Legend of Zelda franchise, but are not considered part of the official series and were the forerunners of the infamous CD-i Zelda’s Adventure game The three Zelda CD-i games are considered among the worst in The Legend of Zelda franchise

And yet, for a hobbyist developer called Dopply on Twitter, Link: The Faces of Evil and Zelda: The Wand of Gamelon were perfect games for learning to use the GameMaker game engine, And so on. four years old, both titles received the remake treatment

So I decided to make reimagined versions of CD-i classics from 1993 “The Faces of Evil” and “The Wand of Gamelon” These are remakes using original assets, available as a free download to play on Windows and Linux here: Linux: https: // tco / x8Iur6mVorWin: https: // tco / BG7kypiVxt

“I wanted to prove to myself that I could make a game”, said Dopply in an FAQ «It started as a joke among friends, but then I wanted to see if I could really be successful I flirted with making games for a while but I never finished anything This was my chance to do this (finally, over four years, I suppose) Over time, I also wanted remastered versions of these notorious titles.”

Dopply’s Link: The Faces of Evil and Zelda: The Wand of Gamelon includes widescreen mode, remastered mode for a less frustrating game, subtitles, reworked sprites and unlockables Games have been remade from scratch, so the movement, enemy appearances and various other bits and bobs are different But the remakes are based on the originals and closely mimic them “I did my best to create what I think a modern version of these games would look and play”, explained Dopply.

“I definitely underestimated the challenge (after all, it took me about four years in my free time)”, continued Dopply “Fortunately, the nature of the originals made a remake using the original elements easier to remove and hide some of the amateur coding that I would definitely do again if I started from scratch these days. But that was really the point of going through a game “ simple ” whole from start to finish and see if I could replicate and improve it.”

“I think they are fine These new versions definitely improve them, IMHO They have a terrible reputation, except for the hilarious cutscenes (that I love and never got old in the hundreds of hours of testing, by the way) but when it comes to games, if you give them not horrible control patterns and decent performance, They're alright As a connoisseur of bad and weird games, I certainly played worse

“I also think the wallpaper is really beautiful and the music is fantastic I am delighted that people are discovering the excellent soundtrack for the first time”

I saw a lot of love for the Dopply project on social media, despite the reputation of both games among Zelda fans and it seems the answer also took Dopply by surprise

I have to say it's surreal to have so many people and places that I've been a fan of for a while since my release Well maybe not “as” More like baffled by its existence lmao

The natural idea is that Nintendo can issue Dopply with stop and quit, as he likes to do it so much But if it was the case, this would recognize some games by default, I imagine he would rather forget So maybe Dopply is safe with this one

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Wesley is Eurogamer's Associate Editor He loves news, interviews and more news He also loves Street Fighter more than anyone can silence him

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