A new report from Juniper Research has found that video games service platforms, such as EA Play and PlayStation Now, will grow to an $11 billion sector by 2025, up from an estimated $6.6 billion this year. These platforms represent a strong new revenue stream for an industry experiencing a revenue decline of around 3% per year over the next five years.

However, Juniper Research expects cloud gaming subscriptions to comprise of only 25% of this revenue over the forecast period, as more general service platforms have fewer limits on their adoption.

Juniper Research’s new report, Video Games: Industry Trends, Monetisation Strategies & Market Size 2020-2025 Report, shows that subscriptions accessed through PCs will be the biggest segment; accounting for over $5 billion in revenue in 2025. This will be dominated by games publishers, as they can make the most popular titles exclusive to their services, and supplement them with studio acquisitions. While tie-ups between services do exist, such as that recently announced by EA Play and Xbox Game Pass, these will become less common as the space grows.

Despite a booming mobile games market, mobile games subscriptions will be niche, with less than 1% of mobile gamers worldwide using a games subscription service on their smartphone.

Meanwhile, cloud gaming is not being held back by demand for the services, which already have millions of users, but by a lack of awareness in many places. Slow data speeds also limit its reach in many markets, as data is needed for playability. This will limit the technology’s adoption to around 1% of active gamers globally.

‘Cloud gaming is a highly concentrated market, with over 60% of anticipated subscriptions to be in the US and China,’ remarked research co-author James Moar. ‘Targeting specific types of players in these markets will bring sustainable success, but awareness of cloud gaming outside of particular gamer segments will keep the market niche.’

Juniper Research Forecasts Video Games Subscription Revenue to Exceed $11 billion by 2025, but Cloud Growth Will Be Slow

Video Games Market Value to Grow to Over $200 billion by 2023, Despite Declining Purchase Revenue

Now more than ever, lovers of mobile slot games have more options than ever before to enjoy. Whether you like adventure slot games or sports-themed romps, the sheer variety on offer is something to marvel at.

Of course, not all slot games are created equal, with some software companies putting out superior offerings than others. In the online slot world, these companies are known as developers and there are a few which are regarded as superior to all others.

In this article, we will take a look at the best mobile slots developers in 2020, paying particular attention to what makes these companies so fantastic and different to others in the field.

Without further ado, let’s take a peek at what might just be the most famous mobile slots games developer on the planet today.

Love film and television-based slots? Well, odds are it was made by this top mobile slot creator. That’s right, Microgaming is the name behind such smash hits as the Game of Thrones mobile slot and other huge mobile slot games.

Since launching way back in 1994 in the Isle of Man, Microgaming has developed a reputation as a creator of innovative, visually striking mobile slots. Despite its pedigree, Microgaming is seen as a truly exciting and forward-thinking brand to this day.

Whether you like mobile slots with an entertainment-based twist to them or titles that are pure adrenaline, Microgaming has been responsible for some seriously memorable titles.

Odds are, if you have enjoyed a few mobile slots titles in your lifetime, then you will have enjoyed a title by this company. NetEnt is the name that created some of the best mobile slots games of all time such as Gonzo’s Quest and Starburst. If you look at the numbers, for example, it is not tough to see that these are two of the most played slot games ever.

Why? Well, once you actually get to grips with a NetEnt product it’s really simple. Their games are the best! With over twenty years of experience, this company has really managed to learn how to create some stunning games. One of the top reasons that NetEnt make such amazing slots is that the Swedish company actually started out life exclusively in this domain. Although today they are known for a wide variety of game types, NetEnt have more mobile slot experience than most companies put together!

So, why do these two legendary companies rank so much higher than the rest when it comes to mobile slot games? Well, the quality of course! With so many years in the game and so much experience, nothing less than exemplary is what these companies stand for and so you know that if you play a mobile slot from either NetEnt or Microgaming, you’re onto a winner!

Technology-based Sports Specialist Highlight Games Limited today announces that it has entered into an agreement with Kirschner Games International (“KGI”) in association with Bromhead Holdings Inc. and Interactive Marketing Firm Red Dot Singapore to launch its products into the Philippines.

As detailed in the agreement, products from the Highlight Games portfolio will be supplied by Bromhead Holdings Inc. to Kirschner Games International and will be deployed to all existing Philippine Amusement and Gaming Corporation (“PAGCOR”) authorized outlets that are part of the KGI Network.

Products from Highlight Games’ portfolio of technology driven sports including NBA Last 60, and Italian, English, and Turkish football variants of its flagship SOCCERBET product which will soon become available in over 350 retail venues nationwide in the Philippines with mobile remote play environments to follow.

‘Highlight Games is delighted to be introducing an entirely new range of technology-based sports products to the Philippines,’ said Nick Gardiner, Co-CEO, Highlight Games. ‘Basketball is hugely popular in this territory, and we are confident that NBA Last 60 will deliver a unique betting experience unlike any other currently available in this market. We look forward to working with Bromhead Holdings and Kirschner Games to deliver our compelling portfolio of content to mainland retail venues and remote play channels.’

Mae Javaluyas, COO, Bromhead Holdings, added ‘It is exciting to be introducing these technology based sports into the Philippines, especially the stand-out NBA recognized and branded Last 60 game which will offer basketball fans the opportunity to bet on their favourite sport in a completely new and innovative way. Highlight Games has created a product range which is different to any other in the virtual sports space and we have no doubt that players will be captivated by the product, as they have already proven to be in Europe.’

‘It’s fantastic to be working in partnership with Highlight Games, Bromhead Holdings and their marketing partner Red Dot to bring this new suite of content to venues and their clients across the Philippines,’ said Marvin Tort, President, Kirschner Games International. ‘We look forward to a successful business combination with all parties as we work together to deliver these new games.’

Gaming Innovation Group Inc. (GiG) has today signed a long term agreement with Slotbox Limited (Slotbox), for the provision of GiG’s iGaming platform (PAM), omnichannel solution and frontend development to launch their new online casino.

Slotbox is founded by the leading Gaming & Casino operator in Ireland, which are based in Dublin with eight locations across the country. Their casinos are the premier destination for all players’ gaming needs, with a variety of the latest gaming options to choose from. The Casino operator provides an exceptional gaming experience to their customers having built on a foundation of delivering 5-star customer service, innovation and best-in-class products. A large part of this success can be credited to their focus on cutting edge technology coupled with effective and data-driven marketing. In reflection of this, the group has chosen Gaming Innovation Group to drive its digital transformation and deliver its online offering under the name Slotbox. Slotbox will be taking GiG’s leading omnichannel solution bringing together their online and offline worlds, from a single point of registration, through to a shared wallet and loyalty system providing their players with a seamless experience while navigating between the two.

The agreement is based on a combination of fixed fees and revenue share structure. The casino offering is expected to go-live by the end of 2020, and this partnership is expected to make a positive contribution to GiG’s revenues from 2021 onwards.

John Doyle, Head of Marketing at Slotbox says: “Slotbox is founded by a team with extensive experience in the gaming industry and has strong retail operations in Ireland. At Slotbox, we are focused on building loyalty and value with our customers through a combination of excellent digital products, operational excellence, technological leadership and great service. With our customer-first approach, we became Ireland’s most popular casino chain. We look forward to continuing to innovate and build on that success with GiG, and deliver a first-class omnichannel experience for our players. In addition, we aim to be an industry leader in the area of professional development for our employees.”

Richard Brown, Chief Executive Officer of GiG says, “Partnering with Slotbox, who has extensive experience and presence across the Irish retail casino gaming market, provides a great opportunity to both parties. We look forward to delivering their online solution and omnichannel experience to their customers. I am confident that the two companies’ alignment in player first focus will drive a top class product and further enhance GiG’s track record of extending land-based gaming operations online.”

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Source: https://europeangaming.eu/portal/latest-news/2020/10/05/78922/juniper-research-forecasts-video-games-subscription-revenue-to-exceed-11-billion-by-2025-but-cloud-growth-will-be-slow/

Subscription business model, EA Play, 2025, Xbox Game Pass, Revenue

World news – GB – Juniper Research Forecasts Video Games Subscription Revenue to Exceed $11 billion by 2025, but Cloud Growth Will Be Slow

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