NVIDIA has announced details about the new NVIDIA Reflex. Fans of competitive games will certainly be interested in what this could mean for the future.
Although the explanations for the NVIDIA Reflex mostly center around first person shooters and MOBAs, it’s very likely that this could have an impact on future fighting games. In the past, games like Street Fighter 5 and Tekken 7 were released with input lag that ranged between 6-8 frames. Needless to say, there was quite a demand from gamers for years to have this input delay reduced.
According to NVIDIA, the NVIDIA Reflex is “a revolutionary suite of GPU, G-SYNC display, and software technologies that measure and reduce system latency in competitive games.”
It was previously difficult for most people to gain access to tools that allowed them to easily measure rendering latency in games. This is because the high speed camera and other tools needed to do this measuring was priced in the vicinity of $5,000 – $10,000, although other ways exist to measure input delay as well, which NVIDIA did not cite. The need to capture inputs with the camera and then measure how long it takes for a display to render it will be a thing of the past.
Although the website only talks about reducing system latency when using input devices like a mouse and keyboard, pad and arcade stick users will probably benefit as well.
For game developers, there’s the new NVIDIA Reflex SDK, a new set of APIs that can help with measuring and reducing latency as they develop. There’s even a “Reflex Low Latency Mode” that “[eliminates] the GPU render queue and [reduces the] CPU back pressure in GPU intensive scenes.” This mode is said to be superior to the NVIDIA Ultra Low Latency Mode.
For non-developers, there’s also the NVIDIA Reflex Latency Analyzer that can detect and measure inputs while checking for a change on the screen. Check out the video below for more detailed explanations about the NVIDIA Reflex.
World news – CA – Brand new technology that will reduce input delay in fighting games announced by NVIDIA today