Jeremy Winslow
on October 8, 2020 at 11:01AM PDT

A new update for Borderlands 3 has been rolled out for PC, PlayStation 4, Stadia, and Xbox One. Alongside bringing Bloody Harvest back, the hotfix also makes some tweaks to Zane and balances weapons. The full patch notes are outlined below.

The headlining feature is the return of Bloody Harvest, Gearbox’s annual Halloween-themed limited-time event for Borderlands. It runs until November 5 and lets you collect all manners of spooky loot for completing challenges and missions, like zombie head trinkets and festive skins. There are even weapons that not only scale to your level, but may also come with Terror effects.

Bloody Harvest is free for everyone and will be available after the hotfix update has been applied, which is done by hanging out on the menu screen until the “Hotfixes Applied!” message pops up. The event can also be opted out of by turning it off in the main menu.

Elsewhere in the update are changes to the operator Zane, including adjustments to his class mods and passive skills. Several skills of Zane’s–like Best Served Cold, Cold Bore, and Trick of the Light–have had their damage increased. Additionally, some of his class mods–such as Conductor and Executor–have also had their overall effects increased. Gearbox said these changes should “make more class mods viable for Zane in the end game.” The studio also said more changes to Zane are planned and will be introduced in future patches.

Meanwhile, the update tweaks a few weapons. This includes increased the burst-fire rate of Dahl Burst weapons, slightly increasing the weapon damage of the legendary Maggie pistol, and increasing the melee damage of the Psycho Stabber. Check below for a full list of changes made in this Borderlands 3 hotfix patch.

These changes will impact existing and newly dropped guns with Terror anointments on them during Bloody Harvest.

Today we’re releasing several changes to Zane’s passive skills and class mods. After buffing weapons, we started looking at how class mods were impacting the build diversity of the Vault Hunters. After investigating community feedback, we developed these changes to make more class mods viable for Zane in the end game. Most of the passive skill buffs changed today are used by class mods that had been underperforming. Additional changes to Zane are already planned, with some coming in future hotfixes and patches.

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